1 · Group chat
Send the team link
One message in your squad’s WhatsApp. Players tap it, get the app and join your team straight away. Their first month is free.
Free for coaches
See who’s trained, who’s tired and who needs a word, get a suggested plan for your club nights, and share team points and Player of the week with the squad. Your players already use Match Ready; you only see those who choose to share with you.
No password. Already use the Match Ready app? Use the same email and your teams come with you.
Your players are each asked whether to share their training with you. You only see those who say yes.
Find your club, tick the teams you coach, and you’re in. Adult teams only for now; age-grade teams join in a later update.
2 · Which teams do you coach?
Your players are each asked whether to share their training with you. You only see those who say yes. Team already has a coach on Match Ready? Ask them for an “Add a coach” link instead. Services coaches are checked by Match Ready first, usually within a day.
Step one
3 players unlocks your weekly plan and Player of the week. 8 or more gives you the full picture of the squad’s week.
1 · Group chat
One message in your squad’s WhatsApp. Players tap it, get the app and join your team straight away. Their first month is free.
2 · Clubhouse
An A4 poster with your club name and a QR code that joins your team. Print it for the changing room or the bar.
3 · Training
Thirty seconds after the warm-up does more than any message:
“I’m using Match Ready to plan our nights around how you’re all doing. It builds your gym sessions around our training and games. Get it from the link in the group, join the team, and say yes to sharing with me. First month’s free.”
Look around the dashboard with an example squad: the week’s plan, who needs a word, Player of the week and the share images.
Camp dates go into every player’s plan: a lighter week before, no app sessions on camp days, and recovery after.
Players set their own availability: no dates or reasons are asked or shown, and teammates never see it. Confirm the players you know; until then they show to teammates as initials.
| Player | Next camp | Sessions (4 wks) | Club rugby (4 wks) | Strength | Ready for camp | Actions |
|---|
Numbers only show for players who share with you. Load is for planning only: Match Ready never predicts injuries. Pain, head-injury notes and illness are never shown.
Up to 100 a week: turn up, do the work, follow the check-in advice.
Your call, coach
Shortlist: everyone who had a full week. Pick on attitude and effort too: the numbers don’t see everything.
Load = how hard each session felt (1 to 10) × minutes, logged by each player and compared with their own usual weeks. For planning only: Match Ready never predicts injuries. You only see players aged 18 and over who have chosen to share with you.
| Player | Latest check-in | Sessions | Load vs their usual | Sleep | Top speed | Points | Actions |
|---|
The more of your squad on Match Ready, the more useful this page gets. Drop the team link in the group chat: players join straight away and their first month is free.
Suggested shape for your club nights, built around your next game and this week’s squad data. Suggestions only: you know your players.
Your training nights
Your players’ apps use these nights to plan their gym work around club training. Players can still change their own.
Your changes go straight to every player’s app and plan.
Short reads for volunteer coaches: what the research shows and what to do on training night.
Each player rates how hard every session felt from 1 to 10 and logs how long it lasted. Rating × minutes is that session’s load (session RPE, Foster and colleagues, 2001). It’s simple, cheap and tracks well with heart-rate and GPS measures in team sports.
We compare each player with their own usual week (the average of their last four), not with anyone else. A week well above their usual isn’t a red flag on its own: it’s a prompt to plan the next few days sensibly. Steady build-ups are easier to recover from than sudden big jumps.
We deliberately don’t show “danger zones” or injury risk. The research behind those zones has been heavily criticised (Impellizzeri and colleagues, 2020) and no number can tell you who will get injured. Use the numbers to plan, and your eyes and conversations for the rest.
Tuesday is your main night: contact, conditioning and full-pace work all fit, because there are three or four days to recover before the game.
Thursday should be sharp and short: shape, set piece and decision-making at pace, with little full contact. Keep running smooth rather than flat out: flat-out sprinting is best done three or more days before a game. Thursday isn’t the night to get fit: fitness built two days before a game can’t show up on Saturday, but the tiredness can.
No game this week? That’s the week to push conditioning and contact a little more.
Many of your players already do sprints before club training in the Match Ready app, so they arrive warm and have done their top-speed work.
Regularly running close to top speed is part of being ready for match demands (Malone and colleagues, 2017; Colby and colleagues, 2018). Players who go weeks without it, then sprint flat out in a game, are being asked for something they haven’t practised.
What works: a proper warm-up that builds up in speed, then four to six flat-out runs of 20 to 40 metres with a full minute or two between, early in the session while players are fresh. Quality, not fatigue: stop when the runs slow down.
Once a week in season is a good target, on your night furthest from the game (not the night or two before it). The dashboard shows who hasn’t hit top speed recently.
Players answer four quick questions most mornings: sleep, soreness, energy and mood, each compared with their own normal. Simple questionnaires like this pick up the effects of training better than many lab measures (Saw and colleagues, 2016).
Green: as normal. Amber: the app trims extras from their gym session. Red: the app gives them a lighter recovery session. It’s their own advice, not a ban: a red player can still train with you, but it’s worth a word about how they’re doing and whether to keep full contact light that night.
Several red mornings in a row, especially with poor sleep or low mood, are often about more than rugby: work, money, family, health. You don’t need to fix anything. Ask how they’re doing, away from the group, and listen.
If they’re struggling, point them to their GP or NHS 111. If you’re worried about their safety right now, they can call Samaritans free on 116 123, any time; in an emergency, call 999. Your club’s welfare officer can help too.
A test is only useful if the next one is run the same way. Same surface, same time of day, same warm-up, same footwear, and not the day after a game.
A quick set most clubs can run in about ten minutes a group: a 10 m and 30 m sprint (best of two, full rest), a standing broad jump (best of three) and a time trial for running fitness. Players log their strength in the app as they train, so you see their estimated maxes all season without a test day.
Two or three test points a season are plenty: pre-season, around Christmas, and the end of the season.
Head injuries always follow England Rugby’s HEADCASE guidance, whatever the data says.
Team points, Player of the week and your badge, ready for the group chat or the big screen. Never anyone’s training or health data. Players who chose initials show as initials.
Shows in every player’s app at your club and on your share images. PNG, JPG or WebP; square works best.
Players can also just find your club in the app and tap the team. If the link gets passed around beyond your squad, make a new one: the old one stops working.
Assistant, forwards coach or S&C coach? Send them a link: one tap and they’re a coach of this team too. Each link works once, for 7 days.
Coach another team at your club too?